Re: Poor neglected storyline... (Score: 2, Super-Genius)
posted Tuesday, July 16, 2002 - 02:50 PM (
#615)
In Response to TheWizardofFez (#608):
On plot summaries: Might be a good idea, if it's practical. I have noticed that the way the post index is rendered is tricky to follow in two cases: 1) multiple sub-threads starting at a deeply nested post; and 2) really long threads. These situations are innevitably going to occur, so it might be that condensing the posts from time to time would help. Ideally such a system would provide a quick read of the story for newcomers and help anyone find the current thread endpoints.
However, it also seems like a lot of work to be sure and get it right, and it might make the post clutter in the topic even worse if done badly. From a workload standpoint, I think one of two things would have to happen: Either someone would have to volunteer to do it once a week, or a rotation of some sort would have to be established.
I'm willing to play a part in such an effort. If it'd be helpful (and if we're interested in trying to salvage the existing thread) I could try to write up a summary of the existing material.
On length limits: Length limits are IMO a necessary part of a communal storyline. It's bad to have one person run off with the story. At the same time, it shouldn't be so short that an individual can't express an idea. "Three sentences" is probably a pretty good rule, but may tend to result in people with "a lot to say" writing crazy run-on sentences.
An alternative approach to post length control (I think I've seen this used somewhere, but I can't recall where) would assert that a post should follow two rules: 1) don't address more than a single scene; and 2) don't present more than <insert short time interval> of action time. ("Action time" would not include lead-in time caused by starting a post with "The next day" or something like that.) Opinions? Am I just on crack here?
On use of Goats references (or other outside canon): I'm not sure if it's harmful to the storyline thread or not, but if we want to assert that the story be entirely original, I'm game. Sorry; my bad.
Other rule suggestions: I think a lot of confusion would be mitigated if it were only legal to reply to, say, the last three posts in any given thread. This would allow thread-splitting to a point, but would discourage excessive back-tracking in the canonical timeline. Along the same lines, we might want to declare a sub-thread "dead" if it's inactive for a certain length of time.
Along the lines of "keeping it communal", there should be a limit to post frequency. Obviously no individual should own two consecutive posts in a single thread; I'm bouncing around the thought that no individual should post to the story more than once per day (counting all threads together). Maybe if the thread count gets high the rule would have to be loosened a bit to keep the story moving.
Fourth-wall maintenance is another question. I would argue that the fourth wall should be a rule. As it happens, I violated that one in the existing storyline to try to cover an error in the continuity of Baio's location; I wasn't sure it was a good idea at the time, and I've come to doubt that it was.
Which leads into my last point; more a "suggestion suggestion" than a "rule suggestion", I guess. I don't want to have snotty-sounding demands that limit participation in any way, but it would be nice if everyone be careful to keep their posts consistant with all that's come before. Nothing makes it harder to follow a story than if the story legitimately doesn't add up.
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Constants might be the only universal irony